WORK EXPERIENCE
EA SPORTS - TIBURON
Associate Art Director - Motion Graphics
2007-Current
Responsible for
-Partnering with CD, Branding, and PEx/AVX Leadership to establish Presentation and UI motion design direction
-Setting direction using briefs, mood boards, style frames, motion mocks, prototypes, etc...
-Encouraging consistency and advancement of motion design
-Curating collections of relevant motion graphics and sports graphics
-Advising moGraph team regarding technical limits and possibilities
-Creating/Determining RnD/VTARs/Prototyping needs to validate potential design decisions
-Developing the high-level concept direction for moGraph
-Producing moGraph solutions requiring advanced visual and motion design, or posing unique technical and artistic challenges
-Partnering with CD, Branding, and PEx/AVX Leadership to establish Presentation and UI motion design direction
-Setting direction using briefs, mood boards, style frames, motion mocks, prototypes, etc...
-Encouraging consistency and advancement of motion design
-Curating collections of relevant motion graphics and sports graphics
-Advising moGraph team regarding technical limits and possibilities
-Creating/Determining RnD/VTARs/Prototyping needs to validate potential design decisions
-Developing the high-level concept direction for moGraph
-Producing moGraph solutions requiring advanced visual and motion design, or posing unique technical and artistic challenges
moGraph Workflows/Innovations
-Cultivating cross-team partnerships for improving moGraph toolsets and workflows
-Improving existing solutions to reduce risk and ensure ease of maintenance
-RnD for future direction of moGraph through research of the cultural and competitive landscape, and direction that pushes the technical capabilities; resulting in fresh ideas that establish cool & meaningful visuals while bringing information to the user
-Offering skill and knowledge base to deliver exceptional and advanced moGraph experiences
-Cultivating cross-team partnerships for improving moGraph toolsets and workflows
-Improving existing solutions to reduce risk and ensure ease of maintenance
-RnD for future direction of moGraph through research of the cultural and competitive landscape, and direction that pushes the technical capabilities; resulting in fresh ideas that establish cool & meaningful visuals while bringing information to the user
-Offering skill and knowledge base to deliver exceptional and advanced moGraph experiences
Talent
-Recruitment and staffing for moGraph and selection of external vendors
-moGraph Mentorship and supporting the growth and development of motion designers and visual designers
-Recruitment and staffing for moGraph and selection of external vendors
-moGraph Mentorship and supporting the growth and development of motion designers and visual designers
Key Deliverables
-Tech, VisID -> Concept
-Technical, risk, and resource assessments of new moGraph initiatives and features or proposed modifications to the existing motion and component libraries
-Programmatic solutions to moGraph needs as well as design solutions for supporting graphic and video elements
-Documentation related to production and maintenance of non-standard components
-Working files to enable production of supplementary or revised graphic and video assets
-Visual targets, motion studies, moGraph prototypes, and content maintenance guides
-Tech, VisID -> Concept
-Technical, risk, and resource assessments of new moGraph initiatives and features or proposed modifications to the existing motion and component libraries
-Programmatic solutions to moGraph needs as well as design solutions for supporting graphic and video elements
-Documentation related to production and maintenance of non-standard components
-Working files to enable production of supplementary or revised graphic and video assets
-Visual targets, motion studies, moGraph prototypes, and content maintenance guides
Previously: Assistant Environment Modeler, Associate Environment Modeler, Environment Artist, Senior Environment Artist, Senior Experience Designer - Visual Design
FORAXIS DESIGN SOLUTIONS, LLC
Animation Director
2005-2007
- Created 3D assets & animations for proof-of-concept presentations to our clients
- Responsible for all modeling, texturing, animation, lighting, rigging, rendering, and compositing of all assets
- Worked closely with Senior level designers in creation of these assets
- Worked directly with clients on several projects
- Responsible for all modeling, texturing, animation, lighting, rigging, rendering, and compositing of all assets
- Worked closely with Senior level designers in creation of these assets
- Worked directly with clients on several projects
SOMETHING TO BE DESIRED (WEB SERIES)
Freelance Motion Designer
2008
-Title Design
FORAXIS DESIGN SOLUTIONS, LLC
Freelance 3D Artist
2002-2005
-3D Artist
JAKHED STUDIOS
3D Artist
2002-2003
-3D Artist
EDUCATION
THE ART INSTITUTE OF PITTSBURGH
BS, Media Arts & Animations
2008-2001
GAME CREDITS
MADDEN NFL 25 >> XBSX, PS5, XB One, PS4
College Football 25 >> XBSX, PS5
MADDEN NFL 24 >> XBSX, PS5, XB One, PS4
MADDEN NFL 23 >> XBSX, PS5, XB One, PS4
MADDEN NFL 22 >> XBSX, PS5, XB One, PS4
MADDEN NFL 21 >> XBSX, PS5, XB One, PS4
MADDEN NFL 20 >> XB One, PS4
MADDEN NFL 19 >> XB One, PS4
MADDEN NFL 18/Longshot >> XB One, PS4
MADDEN NFL 17 >> XB One, PS4, XB 360, PS3
MADDEN NFL 16 >> XB One, PS4, XB 360, PS3
MADDEN NFL 15 >> XB One, PS4, XB 360, PS3
MADDEN NFL 25 >> XB One, PS4, XB 360, PS3
MADDEN NFL 13 >> XB 360, PS3
NCAA Football 12 >> XB 360, PS3
NCAA Football 12 >> XB 360, PS3
NCAA Football 11 >> XB 360, PS3
MADDEN NFL 10 >> XB 360, PS3
MADDEN NFL 09 >> XB 360, PS3
NCAA Football 09 >> XB 360, PS3
MADDEN NFL 08 >> XB 360, PS3
NCAA Football 08 >> XB 360, PS3
NFL Tour >> XB 360, PS3
OTHER
AWARD: TIBURON SHARKIE WINNER
Outstanding Achievement in Art
2011
TELEVISION: ESPNU's "MAKING OF NCAA FOOTBALL 12"
Episode 1
2011
PRINT: "SPORTS VIDEOGAMES"
Consalvo, Mia; Mitqutsch, Konstantin; Stein, Abe
Pg. 127-128
2013
AWARD: TIBURON SHARKIE NOMINEE
Outstanding Achievement in Art
2015